Here are projects I’ve worked on with play at their core. Some are games with defined outcomes. Many are open-ended toys, techniques or environments. I’m interested in design that invites players to embrace outside influences and that gives space to the unpredictable, social and appropriative aspects of play.
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Boardwalk
📢 Classic board game boards replaced, rules rewritten
👟 Berlin, 2021
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Unboxing Mozart
📢 Multiplayer Guitar-Hero for Classical Music
👟 Frankfurt, Berlin, 2020
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paper/mirror
📢 Humans and robots communicate with gestures to craft mysterious structures
👟 2019
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Der Spalt
📢 An app-based urban theater experience in the city of Essen
👟 Essen, 2018
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Drift Club
📢 Random walks with music and distributed leadership, from 1 to 24 hours
👟 worldwide, 2016 (ongoing)
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Just Add People
📢 The Instant Architecture Game
👟 2016 (ongoing)
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Zeitstromland
📢 A contemplative history toy for a science/culture festival
👟 Berlin, 2016
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Human Minigolf
📢 An 18-hole course across urban fountains, parking garage ramps and public art
👟 Mainz, 2015
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54. Stadt - Einsame Immobilien
📢 Webgame based on a novel
👟 Ruhrstadt, 2014
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Flipside
📢 A "video game" connecting Joburg and Berlin
👟 Joburg, Berlin, 2012
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Lies in the Sand
📢 A game for 200 people, robots, and the sea.
👟 Terschelling, 2012
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Ruhrzilla
📢 Urbane Regeneration als spielbares Festival
👟 Mülheim, 2012
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Turtle Wushu
📢 A simple dancing-fighting game played with small plastic turtles.
👟 2012
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Chez Icke
📢 Online group play with a human avatar in a real place
👟 Berlin, 2011
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Unwanted Entities
📢 Settle on micro-properties while random passers-by disrupt your plans.
👟 Berlin, Budapest, 2011
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Plundr
📢 The world’s first location-based browser game
👟 New York City, 2007